SENEREISON
31-10-2009, 03:20 PM
http://heroes-newerth.com/wp-content/myimages/Scout.png (http://heroes-newerth.com/wp-content/myimages/Scout.png)
Trained since youth to be swift,
silent, and deadly, Scouts spend
much of their lives deep in the wild,
apart from their brethren. After the
alliance with the Beast Horde, they
learned yet more ways of the wild,
and turned all their craft to defeating
the Hellbourne. Though many view them
as aloof, none doubt the importance of
Scouts in the war against the daemons
,as the countless enemy corpses, dead
by a single blow, attest.
Stats
Attack Type=Melee
Attack Damage=45-59
Attack Range=128
Movementspeed=315
Turnrate=320
Armor=4.94
MagicArmor=5.5
Strength=20
Agility=21
Intelligence=16
Strength per level=1.7
Agility per level=3.0
Intelligence per level=1.4
Spells
Vanish
http://heroes-newerth.com/wp-content/myimages/Vanish.png (http://heroes-newerth.com/wp-content/myimages/Vanish.png)
The Scout slips into stealth mode
for a brief time. He is able to backstab
opponents when attacking from stealth mode,
dealing bonus damage.
Level 1 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 24 seconds.
Level 2 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 18 seconds.
Level 3 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 12 seconds.
Level 4 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 6 seconds.
Mana cost 30
Cooldown 24/18/12/6 seconds
Mana upkeep 3 per seconds
Flurry Effects
+300 Attack Speed
Expires after 2/3/4/5 attacks.
Vanish effects
+25% movement speed stealthed,
with 0.5 second fade time
unitwalking.
Electric Eye
http://heroes-newerth.com/wp-content/myimages/Electic-eye.png (http://heroes-newerth.com/wp-content/myimages/Electic-eye.png)
The Scout places an Electric Eye which provides sight
in an area around the eye. Vision granted by the eye
is obscured by obstacles and reveals invisible units.
The Electric Eye is stealthed, but will be revealed if
an enemy gets close to it.
Level 1 : Places an eye that reveals invisible units, has infinite lifetime. May have 2 Ward up at a time
Level 2 : Places an eye that reveals invisible units, has infinite lifetime. May have 3 Wards up at a time
Level 3 : Places an eye that reveals invisible units, has infinite lifetime. May have 4 Wards up at a time
Level 4 : Places an eye that reveals invisible units, has infinite lifetime. May have 5 Wards up at a time
Mana cost 50
Cooldown 30 seconds
Ability to detonate Electric eye: silences in a 450 radius 3/4/5/6 seconds.
Disarm
http://heroes-newerth.com/wp-content/myimages/improve-dexterity.png (http://heroes-newerth.com/wp-content/myimages/improve-dexterity.png)
The Scout�s mastery of close range combat allows
him to occasionally disarm an opponent,
then take advantage of the opening with a devastating attack.
Level 1 : 10% chance to disarm target for 2 seconds +25 bonus damage
Level 2 : 15% chance to disarm target for 2 seconds +50 bonus damage
Level 3 : 20% chance to disarm target for 2 seconds +75 bonus damage
Level 4 : 25% chance to disarm target for 2 seconds +100 bonus damage
Mana cost n/a
Cooldown n/a
Ultimate
Marksman Shot
http://heroes-newerth.com/wp-content/myimages/Marksman-Shot.png (http://heroes-newerth.com/wp-content/myimages/Marksman-Shot.png)
The Scout uses his crossbow to perform
a devastating ranged attack on a single
target unit, damaging and slowing it.
Level 1 : After channeling deals 250 damage and +10% of targets hit points, applies Wounded to target
Level 2 : After channeling deals 250 damage and +20% of targets hit points, applies Wounded to target
Level 3 : After channeling deals 250 damage and +30% of targets hit points, applies Wounded to target
Channeling Time 2.25/1.75/1.25 seconds
Range 1500/2000/2500
Mana Cost 125/175/250
Cooldown 50/40/30 seconds
Wounded Effects
+20/30/40% Movement slow
Trained since youth to be swift,
silent, and deadly, Scouts spend
much of their lives deep in the wild,
apart from their brethren. After the
alliance with the Beast Horde, they
learned yet more ways of the wild,
and turned all their craft to defeating
the Hellbourne. Though many view them
as aloof, none doubt the importance of
Scouts in the war against the daemons
,as the countless enemy corpses, dead
by a single blow, attest.
Stats
Attack Type=Melee
Attack Damage=45-59
Attack Range=128
Movementspeed=315
Turnrate=320
Armor=4.94
MagicArmor=5.5
Strength=20
Agility=21
Intelligence=16
Strength per level=1.7
Agility per level=3.0
Intelligence per level=1.4
Spells
Vanish
http://heroes-newerth.com/wp-content/myimages/Vanish.png (http://heroes-newerth.com/wp-content/myimages/Vanish.png)
The Scout slips into stealth mode
for a brief time. He is able to backstab
opponents when attacking from stealth mode,
dealing bonus damage.
Level 1 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 24 seconds.
Level 2 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 18 seconds.
Level 3 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 12 seconds.
Level 4 : +25% Movement speed stealthed with 0.5 second fade time. Applies Flurry to self after breaking stealth. Cooldown 6 seconds.
Mana cost 30
Cooldown 24/18/12/6 seconds
Mana upkeep 3 per seconds
Flurry Effects
+300 Attack Speed
Expires after 2/3/4/5 attacks.
Vanish effects
+25% movement speed stealthed,
with 0.5 second fade time
unitwalking.
Electric Eye
http://heroes-newerth.com/wp-content/myimages/Electic-eye.png (http://heroes-newerth.com/wp-content/myimages/Electic-eye.png)
The Scout places an Electric Eye which provides sight
in an area around the eye. Vision granted by the eye
is obscured by obstacles and reveals invisible units.
The Electric Eye is stealthed, but will be revealed if
an enemy gets close to it.
Level 1 : Places an eye that reveals invisible units, has infinite lifetime. May have 2 Ward up at a time
Level 2 : Places an eye that reveals invisible units, has infinite lifetime. May have 3 Wards up at a time
Level 3 : Places an eye that reveals invisible units, has infinite lifetime. May have 4 Wards up at a time
Level 4 : Places an eye that reveals invisible units, has infinite lifetime. May have 5 Wards up at a time
Mana cost 50
Cooldown 30 seconds
Ability to detonate Electric eye: silences in a 450 radius 3/4/5/6 seconds.
Disarm
http://heroes-newerth.com/wp-content/myimages/improve-dexterity.png (http://heroes-newerth.com/wp-content/myimages/improve-dexterity.png)
The Scout�s mastery of close range combat allows
him to occasionally disarm an opponent,
then take advantage of the opening with a devastating attack.
Level 1 : 10% chance to disarm target for 2 seconds +25 bonus damage
Level 2 : 15% chance to disarm target for 2 seconds +50 bonus damage
Level 3 : 20% chance to disarm target for 2 seconds +75 bonus damage
Level 4 : 25% chance to disarm target for 2 seconds +100 bonus damage
Mana cost n/a
Cooldown n/a
Ultimate
Marksman Shot
http://heroes-newerth.com/wp-content/myimages/Marksman-Shot.png (http://heroes-newerth.com/wp-content/myimages/Marksman-Shot.png)
The Scout uses his crossbow to perform
a devastating ranged attack on a single
target unit, damaging and slowing it.
Level 1 : After channeling deals 250 damage and +10% of targets hit points, applies Wounded to target
Level 2 : After channeling deals 250 damage and +20% of targets hit points, applies Wounded to target
Level 3 : After channeling deals 250 damage and +30% of targets hit points, applies Wounded to target
Channeling Time 2.25/1.75/1.25 seconds
Range 1500/2000/2500
Mana Cost 125/175/250
Cooldown 50/40/30 seconds
Wounded Effects
+20/30/40% Movement slow