General
Bug Fixes
� Fixed a bug causing Sentinel wins not to count towards achievements progress.
� Fixed a bug causing Sentinel achievements not to count towards Tank Achievement progress.
� Fixed a bug causing certain abilities inflicted on a stealthed bloodlines to "shake" the screen.
Training
� Added basic training for Igniter, Spear Master and Glutton.
Achievements
� Bloodline "Minor achievements" win requirement increased to 5 from 1.
� A new section for the Training Achievements has been added.
� Added achievements related to the Igniter, Spear Master and Glutton challenges.
Matchmaking
� Estimated Grade has been removed.
� 3v3 Teams will now recieve rewards every 50th win in a season.
� Blood Coin gain in Team 3v3 increased from 125% to 150%.
� Parties with more than 2 players will now be unable to queue for Solo Matchmaking.
� Rating required for grades in Solo Matchmaking and 2v2 Team Matchmaking has been increased by 5%.
Other
� Players will now get progression rewards as they reach certain levels. (Current players will recieve these as they login)
� Bundles will now be shown when multiple items are unlocked at the same time.
� Daily Blood Coin Bonus Pool increased from 400 to 600.
� The winning avatars in the Community Avatar Contest has been added. (Winners can be found here)
Balance
Ranid Assassin
Blade Flurry (M1)
� Energy gain increased to 6% from 5%.
Ravener
Earth Crush (F)
� Fixed a bug causing Ravener to become immune to pulls directly after casting this spell.
Reaver
Blade Strike (M1)
� Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
Dragoon Strike (Spacebar)
� Health gained when struck on a target inflicted by Drunken Haze increased to 140 from 120.
Roundhouse Kick (E)
� Incapacitate duration decreased to 1.6 from 1.8.
Stalker
Quick Strike(M1)
� Damage on third consecutive hit down to 160 from 170.
Alchemist
Barrier (Space)
� Maximum absorb decreased to 440 from 460.
Astronomer
Spectro Strike (M1)
Sun Shadow
� Movement Speed decrease percentage reduced to 25% from 33%.
Sun Light (M2)
� Healing increased to 160 from 150.
Sun Dust
� Recieved healing increase percentage reduced to 6% from 7%.
Aurora (EX1)
� Healing increased to 220 from 200.
Solar Charge (R)
� Now has a cast time of 0.2s.
� Healing increased to 110 from 90.
� Damage increased to 110 from 90.
Solar Haste
� Movement speed increased to 25% from 15%.
Dryad
Nature's Wonder (Q)
� Now correctly displays as a Target Ground ability.
� Should now display correct damage dealt.
� Amplify no longer triggers when cast on a parried target.
� Fixed a bug making Healing Ward unkillable when inside the Nature's Wonder.
Suggestive Tune (E)
� Fixed a bug causing this ability to be non-negatable when reflected.
Grimrog
Healing Ward (Q)
� Damage reduction reduced to 15% from 20%.
Claw Fury (R)
� Slow percentage decreased to 20% from 25%.
� Melee attack speed increase reduced to 50% from 60% .
Psychopomp
Mind Transfer (Spacebar)
� No longer gets dispelled by tranced teammates.
Engineer
Boomstick (M1)
� Range increased to 82 from 64.
Seeker
Blitz (Spacebar)
� Now has a instant cast time.
Illusion (R)
� Now has a cast time of 0.2s.
� Invisibility duration increased to 1.5s from 1.3s.
Glutton
Stoneshield (R)
� Maximum absorb decreased to 360 from 400.
� Damage dealt on direct attacks reduced to 80 from 90.
Metal Warden
Magnetic Orb (Spacebar)
� Fixed a bug causing abilities to be falsely show as on cooldown when casted.
Thorn
Treacherous Roots (R)
� Maximum absorb decreased to 320 from 340.
� Healing percentage lowered to 40% from 50%.
Sentinel
Stone Grapple (M2)
� Slow reduced to 25% from 33%.
Fissure (E)
� Weaken reduced to 30% from 40%.
Healing Surge (EX 2)
� Healing range changed to 180 - 320 from 180 - 380.
Stone Grapple (M2)
� Slow reduced to 25% from 33%.
Traits
� Energy Gain from 1 expertise point decreased to 0.03% from 0.04.
Medallions
Meteor Shard
� Energy Cost increased to 45 from 40.
Webi's Void Stone
� Energy Cost increased to 35 from 30.
Talisman of Teleportation
� Energy Cost decreased to 70 from 80