Originally Posted by
WilliamTiller
Ok Current state of the game is:
Game design-
We have the games designed and now are going over a 2nd pass to clean it up and improve it and we are done with 75% of that. 5% of the in game dialogue is written. With 90% of the full motion video written.
Art
Roughly 60% of the characters are designed, but only 15% modeled in 3d.
Only 10% of the backgrounds are painted, but 100% are designed, and 40% of them have been drawn. We design the backgrounds first, and then draw them so the writer and the animators know what to write and where the animation is going. And then we do a color rough so we know about the lighting. And finally then we paint the backgrounds, which takes the most time.
Programming
I�m not a programmer so I can�t be too detailed here, but we plan to have all the basic functionality done by end of January, and most if done in few more weeks. The scripting is only started so we haven�t gotten very far at all. But once the engine is done we will be in full swing with the scripting.
Animation
Just started this, but so far it is coming along nicely. We have to get a certain number of characters built and rigged before we can start animation. FMVs have been 50% storyboarded and have scratch tracks (temporary tracks).
Sound
Well we have six piece of music done by Zachery Quarles and some FMV music by Brooks white. But that was just for our demo. Generally one doesn�t start music till all the locations and production schedule is done, or all the FMV story reels are done. So Music won�t get into full swing for a while, and that is normal.
So that is where we are at. It would be nice to be farther along, but we had to set up the company, the office space, network, software, data base, version control software, accounting service, payroll, refrigerator, coffee machines etc. at the same time, and anyone who has had to set up a company knows how long that can take. Our next game will get up to speed much faster because everything, including the game engine will be all done.