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  1. #21
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: In development: Undercover: Dual Motives (DS)

    And what about the music?

  2. #22

    Default Re: In development: Undercover: Dual Motives (DS)

    There's gonna be music and sfx, that's no problem at all, but for the PC we had 120 MB of voiceovers...

  3. #23
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: In development: Undercover: Dual Motives (DS)

    Will there be a demo of the game? (there are Nintendo DS emulators) Or Nintendo doesn't allow such things?

  4. #24

    Default Re: In development: Undercover: Dual Motives (DS)

    Right now, there is no demo planned, but who knows...

  5. #25
    Rank: Wanderer
    • Join Date: Nov 2006
    • Posts: 40

    Default Re: In development: Undercover: Dual Motives (DS)

    I am a bit worried about that blowgun mini-game. Is it anything like the 'popping balloons' game in Rub Rabbits? Puzzles that require dexterity and reflexes are not my cup of tea as I am not quick enough to aim and shoot (target has moved away before I am ready to blow) - I usually ask my husband to solve them for me as he is much better at these things, but he's not always around when I play. What happens if you cannot get it right, will it be 'game over' or do you get an unlimited number of retries?
    Beta-tester of Scratches, Carte Blanche, Time Stand Still, Hope Springs Eternal and others. Feel free to contact me if you need beta-testers!

  6. #26

    Default Re: In development: Undercover: Dual Motives (DS)

    You get an unlimited number of retries, so no worries...

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