As far as I understan you developed your own lypsinc/facial animation technology. But IMHO lypsinc in CI looks a bit discreet. Each phonema is quite seen on the face. I know that the game was long in development, so can your engine now make more smooth lypsinc animation?
There were also some screens showing the use of the engine for cinematics. Models depicted on these screens have more polygons the in CI. I've heard you are working on a new game - will the models have more polygons there?