Well, something like that... except we pride ourselves on being a science-fiction game that doesn't require shooting anything.You may kill a guard, using the rifle, or you may live him alive (come on, he is just a young boy taken for war). So are these variants equivalent?
Well, there is that one HUGE psychological dilemma... oops.Returning to "real-world social issues". Will there be any psychological dilemmas?
Actually, the game poses an interesting psychological / moral dilemma, which forms the basis of the branching storyline... but I've probably said too much already.