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Thread: Keepsake Info

  1. #1

    Default Keepsake Info



    KEEPSAKE set you on a journey beyond compare in the mystical halls of the Dragonvale Academy, the greatest school of magic known in the Old world. Follow main character Lydia on her adventure in the depth of the Dragonvale Academy to unravel the mysterious disappearance of its inhabitants�

    Key Features include:

    � Deep and involving storyline where suspense and mystery awaits at every corner
    � Explore a vast environment located in a Medieval Fantasy Setting
    � Easy to use interface that evolves as new features becomes available
    � 3rd Person gameplay in 1024 x 768 resolution
    � Teamed with sidekick Zak, main character Lydia is never alone in the game
    � With our special Hint System, help is always available when you feel puzzled or lost
    � Talk to sidekick Zak and NPCs in interactive dialogs to learn more about the plot
    � Tricky puzzles but yet easy to play: the game challenges your wits rather than your dexterity
    � Smooth learning curve with ingame tutorial ensure a most pleasant gaming experience

    For further info, visit the official Keesake website : http://www.keepsakegame.com

  2. #2
    Rank: Regular
    • Join Date: Nov 2005
    • Posts: 84

    Default Re: Keepsake Info

    Keepsake looks like a fabulous game. Do you make it for the younger generation?

  3. #3

    Default Re: Keepsake Info

    Quote Originally Posted by Tomsess
    Keepsake looks like a fabulous game. Do you make it for the younger generation?
    When we made Keepsake; Adventure at Dragonvale, it was designed to target a general audience (mostly adult and teenagers). As of now, it has been tagged 7+ so younger generation can play, but the story and the gameplay are for more mature players.

    With the hint system though, anyone can go from beginning to end at their pace and bypass any challenge they could find too hard.
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  4. #4
    Rank: Regular
    • Join Date: Nov 2005
    • Posts: 84

    Default Re: Keepsake Info

    On the screenshots we havent seen a lot of characters. How many NPCs will be in the game?

  5. #5

    Default Re: Keepsake Info

    Quote Originally Posted by Tomsess
    On the screenshots we havent seen a lot of characters. How many NPCs will be in the game?
    You have Lydia who is the main character, Zak who is your sidekick and that follow you everywhere, and there are 7 NPC through out the game.
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  6. #6
    Rank: Rookie
    • Join Date: Sep 2005
    • Posts: 20

    Default Re: Keepsake Info

    Woah! This game looks soo good! Is it inspired a little from the Legend of Kyrandia series?

  7. #7

    Default Re: Keepsake Info

    Quote Originally Posted by Whiskey
    Woah! This game looks soo good! Is it inspired a little from the Legend of Kyrandia series?
    Yes, we had some inspiration from that series along with other classic adventure games like the King Quest series and new games like Syberia and Myst.
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  8. #8
    Rank: Rookie
    • Join Date: Sep 2005
    • Posts: 20

    Default Re: Keepsake Info

    Wow! That's great to know! ;D

  9. #9

    Default Re: Keepsake Info

    We made Keepsake a game we first would enjoy playing, and we are really proud of what we came up with! We can't wait for it to be published everywhere so you can all play as well
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  10. #10
    Rank: Apprentice
    • Join Date: Apr 2005
    • Posts: 54

    Default Re: Keepsake Info

    Quote Originally Posted by Wicked_Kesalas
    We can't wait for it to be published everywhere so you can all play as well
    +1, can't wait to play.
    I'm wondering how will be the french translation.

    Can you say more about that ?

  11. #11

    Default Re: Keepsake Info

    Quote Originally Posted by a-side
    Quote Originally Posted by Wicked_Kesalas
    We can't wait for it to be published everywhere so you can all play as well
    +1, can't wait to play.
    I'm wondering how will be the french translation.

    Can you say more about that ?
    Well we all speak both french and english at Wicked Studios so we had oversight on the french version dialogues to make sure it was accurate and reflecting the original english version. We played Keepsake with the french voice over and we are very pleased with what our publisher came up with!

    Je n'ai pas de pr�f�rence entre la version anglaise et francaise, les deux sont aussi int�ressante a jouer!
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  12. #12

    Default Re: Keepsake Info

    super

  13. #13
    Rank: Apprentice
    • Join Date: Apr 2005
    • Posts: 54

    Default Re: Keepsake Info

    Je dirai męme cool ;D

  14. #14
    Rank: Rookie
    • Join Date: Sep 2005
    • Posts: 22

    Default Re: Keepsake Info

    Que dire de plus ... merci!

  15. #15
    Rank: Rookie
    • Join Date: May 2005
    • Posts: 21

    Default Re: Keepsake Info

    Quote Originally Posted by Wicked_Kesalas
    Je n'ai pas de pr�f�rence entre la version anglaise et francaise, les deux sont aussi int�ressante a jouer!
    I don't suppose you're planning a bi-lingual version.

  16. #16

    Default Re: Keepsake Info

    Quote Originally Posted by eggnog
    Quote Originally Posted by Wicked_Kesalas
    Je n'ai pas de pr�f�rence entre la version anglaise et francaise, les deux sont aussi int�ressante a jouer!
    I don't suppose you're planning a bi-lingual version.
    Unfortunately, this is not something that seemed to interest our publishers so I highly doubt there will be an english/french version.
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  17. #17

    Default Re: Keepsake Info

    Quote Originally Posted by Wicked_Kesalas
    Quote Originally Posted by Tomsess
    On the screenshots we havent seen a lot of characters. How many NPCs will be in the game?
    You have Lydia who is the main character, Zak who is your sidekick and that follow you everywhere, and there are 7 NPC through out the game.
    That's not very much ... is it part of the story? (Lydia starts at an empty acadamy) And how many lines of dialog are used then when there are no people araound?

  18. #18

    Default Re: Keepsake Info

    Quote Originally Posted by Crow
    Quote Originally Posted by Wicked_Kesalas
    Quote Originally Posted by Tomsess
    On the screenshots we havent seen a lot of characters. How many NPCs will be in the game?
    You have Lydia who is the main character, Zak who is your sidekick and that follow you everywhere, and there are 7 NPC through out the game.
    That's not very much ... is it part of the story? (Lydia starts at an empty acadamy) And how many lines of dialog are used then when there are no people araound?
    Hehehe our NPC's are really integrated in the story and will speak a bit more then NPC's in other adventure games. You will as well see some of them under different circumstances. Also, don't forget Zak who follow you everywhere... maybe you will wish he wouldn't speak so much sometimes
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

  19. #19
    Rank: Wanderer
    • Join Date: Aug 2005
    • Posts: 39

    Default Re: Keepsake Info

    Is he a bit like Morte, from Planescape:Torment?

    That one was a real chatterbox

  20. #20

    Default Re: Keepsake Info

    Quote Originally Posted by Cl�mentXVII
    Is he a bit like Morte, from Planescape:Torment?

    That one was a real chatterbox
    Well I never played Planescape:Torment but I can reassure you that Zak is not always speaking, but will trigger conversations that are linked with the storyline!

    I hope this answer the question :
    Bruno Parenteau<br />Game Designer<br /><br />What deserves to be done, deserves to be well done!

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