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  1. #1
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    Matt is here somewhere, so I'm creating this post for him to field questions about the technical issues of Darkstar.
    J. Allen

  2. #2

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Jeff finally let us out of our cave. I am happy to answer any questions you may have.

    Thanks,
    Matt

  3. #3
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 42

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    a cave, dark with a little star at the end of the tunnel right?

  4. #4
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Matt, this might be a good opportunity to talk a bit about iShell, and how you are modifying it at the code level to acommodate the unique needs that Darkstar requires in order to perform.

  5. #5

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    absolutely correct...we even have the occasional space cruiser passing by

  6. #6
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 42

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    You sure can talk about that Matt cause what Jeff just said sounds like blablabla but that's just me of course.

  7. #7

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    So, how are we making DarkStar and who are these tribalmedia guys.

    iShell handles DarkStar's movies and VR's really well so it provides us a great foundation. We are then writing some additional modules as well as enhancing the underlying framework to accommodate DarkStars play back.

    With iShell lets us quickly develop the interactive aspects of the game. Freeing up our resources to develop new features and enhancements.


  8. #8
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 42

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    sounds great, and new and more is always better

  9. #9
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Can you tell in brief, why iShell is beter then, for example, Macromedia Director (Adobe Director now? I know it hadn't been updated long, but heard they are planning)

  10. #10
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    This is a great question that I'll let Matt field.

    We actually spent over a year programming in Director, then Quicktime killed that idea.

  11. #11
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 42

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    awtch

  12. #12

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    There are a few points here...

    - First off Adobe has no real interest in Director. They are a Flash company. Sure they might make an update, but it is so out of date it is sad.
    - We write iShell so have a very intimate knowledge of all the source code. This allows us to make changes to the architecture to support DarkStar as needed. With Director you are stuck with what Adobe chooses to fix or not.
    - The QuickTime support in iShell is much better than Director's and this is a requirement for DarkStar

    Those are the basic points in a nutshell.

    Thanks,
    Matt

  13. #13
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    More game developers should give iShell a serious look for these reasons and more.

  14. #14
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Is it possible to have some animated objects in panoramas? Any lighting and or particle effects?

  15. #15
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    I'll let Matt augment, but I don't think so...a limitation of Quicktime. I was hoping they'd allow for animated loops at some point, so there could be (for example) some blinking lights on a control panel, or a flame on a candle or something...

    Not yet...right Matt?

  16. #16

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    You can't easily do particle effects in panorama's.

    Basically Apple does not have support for VR in an OpenGL context. So at this point we are using a classic graphics path when we display VR's.

    Since we don't have OpenGL/DirectX for VR's particle effects and lighting are not feasible.

    Cheers,
    Matt



  17. #17
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Yeah. What HE said.

  18. #18
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    What about subtitles? Will they be in the game? Will it be easy to implement translations?

  19. #19
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 42

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product.

    Hope translations won't be necessary that's another year to the project. Of course u could always dub the entire thing for the french... :

  20. #20
    Rank: Apprentice
    • Join Date: Nov 2007
    • Posts: 52

    Default Re: MATT VEENSTRA, owner of Tribal Media and Developer of Darkstar final product

    Now, now, be nice to our French brethren little Ms A! lol

    One of the publishers we're talking to (the Canadians) brought up subtitles and/or dubbing. It's very possible we may have to imbed some of that, but I can't even think about that until we get the primary English spoken version done.

    Which do you prefer? Dubbed or Subtitled?

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