Results 1 to 14 of 14
  1. #1

    Default General Questions

    Here you can ask anything you like .

  2. #2
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: General Questions

    The game has been in production for at least 2 years. Some shots were posted here during the conference in 2005. Why so long?

  3. #3

    Default Re: General Questions

    The game is in production for the last 3 1/2 years,
    The reason is that there are 12 'worlds', and each world has at least 8-12 rooms or locations.
    It's a huge game. We could very easily cut it in 2, but it would be a shame.
    Also, there where some sit backs with the programming part - the engine, so things, went a bit slow the last 4 months.
    Never the less the game is now on it's last stage.

  4. #4
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: General Questions

    You were aimimg to have DirectX10 as a minimal system requirement. As far as I heard DX10 will be implemented in Vista only, and that may make your auditory become smaller. Were there any changesin system requirements? Will it be playable under DirectX9 and Windows XP?

  5. #5

    Default Re: General Questions

    I 'm really not capable of answering this - very deep - question properly, but I think that even though our core is based on DX10, the engine can self adjusted and downgrade, and play properly in XP too. So no worries. ;D

  6. #6
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: General Questions

    Can you estimate how long the game will be in terms of gameplay? Will there be any alternative ways of solving problems? Will there be any alternative endings?

  7. #7

    Default Re: General Questions

    The game play will be almost 40-50 hours long (if you know what to do)
    Yes there will be alternative ways to solve the puzzles or to not solve them at all (meaning that you will have to solve others to pass the puzzle)
    And Finaly YES there will be 2 alternative ends. The "Bad" and the "worse".... ;D

  8. #8
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: General Questions

    how much of these 40-50 hours will video be? What media are you planning to distribute your game on? 2 DVD5?

  9. #9

    Default Re: General Questions

    The video lasts 2 1/4 hours in high definition 1920x1080 progressive scan, in excellent quallity, almost near to cinema (2k).
    The game will be launched in one (we hope) DVD9 - in worst case scenario one 9 and on 5, but I think that we'll manage to stuf all this in there ... ;D
    Since there are no to much moving backgrounds the compression doesn't mess with the video quality.

  10. #10
    Rank: Apprentice
    • Join Date: Nov 2005
    • Posts: 71

    Default Re: General Questions

    I'm curious... is the video encoded with h264?

  11. #11

    Default Re: General Questions

    No if we encode it with the h264, you would need a dual xeon in 3.6 and a nvidia quadro to play the game.
    It's more simple than that.... ;D

  12. #12
    Rank: Apprentice
    • Join Date: Nov 2005
    • Posts: 71

    Default Re: General Questions

    A single DVD9 for game data + 2 hours of good quality MPEG4 ASP at 1080p?! That's interesting. (Or maybe it's VC1... :)

    Why go for 1920x, BTW, when most people's monitors are no more than 1680x?

  13. #13

    Default Re: General Questions

    More is better ;D

  14. #14

    Default Re: General Questions

    Quote Originally Posted by Animappd
    More is better ;D
    Thats a point :-)!.

Similar Threads

  1. [outdated] Posting Rules
    By KiTz in forum Closed/Denied Issues
    Replies: 1
    Last Post: 09-08-2009, 11:48 AM
  2. [SOLVED]Request for shitlist
    By KoNaMiGr in forum Solved Issues
    Replies: 1
    Last Post: 05-08-2009, 02:19 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •