Steve,
In another thread you said that mixing genres, in this case arcade and adventure, was suicide. I loved this game, and wonder why more adventure fans wouldn't enjoy it so much. Clearly it is not the Pac Man type where you go around eating (rather large) pixels, you do not simply clear stages, you solve puzzles. It is the first game of this type that I have seen where the character has inventory.
Do you think fans of adventures are simply too "set in their ways" so to speak? Knowing this, what sort of gameplay elements would you remove/include if there were another Smoozles game?