Hello Pendulo,
This is an excellent chance for me to ask a few things about Igor; Hopefully these questions aren't too intrusive or hard to answer - granted, they are about a very early product of yours.
Firstly, how many members of the staff originally involved in making Igor are still working for Pendulo? If anyone who was involved is answering questions today, I'd also like to hear how it felt like working on a moderately small-budget game back then in the "golden age" and how the "Studios" moniker actually reflected on the office space and working environment back then. It'd also be great to learn what type of tools were used for crafting the game.
Lastly, it would be golden to hear how you feel Igor holds up today compared to your newer products! I personally think it's a fantastic game from a fantastic era of computer gaming.
Thank you for your time,