hey, guys i just got an idea about the most played map on wcr3! it's called BATTLE TANKS!
What is Battle Tanks?
Battletanks is a map smilar to dota and it's a AoS style map which has been around for a long time. Battle Tanks has been around for about 3 years, and has always been a popular map amongst the Warcraft 3 community. In Battle Tanks, you purchase a tank, weapons and lay siege to your enemy's base while protecting your own. However, considering such a simple game, there is a surprising amount of depth to its gameplay. There are various dynamics which teams can take advantage of to gain the upper hand. In order to understand how these dynamics can be used to your advantage, you must understand the statics of the game.
Statics vs. Dynamics
What is a static? What is a dynamic? Simply put, a static is a thing which does not change, while a dynamic is a thing which does change. Dynamics in Battle Tanks are things such as your teams layout, or your tanks setup. Statics are things which do not change no matter how many times you play the game, or how hard you try (unless you are a map editor, of course). Examples of statics in battle tanks are things like the number of factories you start with, the amount of money you start with, the weapons available to you, the number of conquerable control points, etc etc... It is very easy to take advantage of statics, and it is quite likely that you already have taken advantage of them. You use weapons with a longer range to defeat enemies with shorter range weapons without getting hurt. You use faster tanks to catch slower tanks. And perhaps the most basic static that people take advantage is to use stronger weapons and tanks to defeat weaker tanks.
Dynamics, on the other hand, are harder to take advantage of. Taking advantage of a dynamic might be something such as predicting the path of your enemy and ambushing him when he goes back to his control point to heal. Building a factory near your enemy's base to make it easier and faster to heal your tank when damaged is another great example of taking advantage of dynamics.
The Economy:
What does this have to do with trading, you ask? It's EVERYTHING. Consider the following hypothetical situation. You have 2 teams, both with 1 player who do nothing but sit in their bases. Who has more money at the start of the match? After 10 minutes? After 100 minutes? The answer is apparent � they both have (roughly) the same amount of money. Because there is no player interaction, the only game mechanics coming into play are the statics. Discovering the sources of income in this scenario exposes the statics of the economy. The statics of the economy (as they apply to this guide) are:
The slow, but steady trickle of money to all players
What if you had a dynamic source of income to supplement this static income, which your enemy didn't have? The answer: you would have more money to spend on better weapons and better tanks than your enemy.
What are the dynamic sources of income then? The ones that I know of are:
Income from trading
Income from killing creeps created by the �Troop Command� item, and from extra factories
Income from killing enemy buildings
Income from killing normal creeps: If the force kills a creep, only a portion of this money is returned to the players. Because the computer only returns a portion of the money it collects from farming creeps, your team does get weaker by leaving a lane empty.
You also have to consider dynamic income �sinks�, or things which cause your team to LOSE money:
Building a tower/factory which is then destroyed
Selling a tank or weapon (you receive only 50% of what you payed when selling an item)
Consumable items
DL it from: http://www.epicwar.com/maps/40588/
HOpe you like it! and hope it will be added to RGC!.