Any forum members probably know that I�m creating a mod for Penumbra Black Plague, titled The Shaft. Since I�ve put a lot of work into it so far, I have some questions on the new modding features you noted on in one of your interviews.
Question 1: �We�ve also made a ton of changes that have sped up the development of the game, such as new ways to create complicated in-game entities without having to script every detail.� Does this mean that the engine can create objects that don�t have entity files?
Question 2: �The most noticeable feature for the user will be the refractions, which add nice water, air and glass effects to the game.� How are you planning on creating �reflective� surfaces in gases? Or is this effect a �heat blurring� effect?
Question 3: What major HPL script features will be added?
Question 4: Are there any new features that mod the main player�s abilities? (night vision, injured limp)
Question 5: Will there be any improvements to the HPL Helper?
Now, onto the storyline. As you guys have said before, there will be a much more dense storyline, filled with more voice actors than overture.
Question 1: [Obviously don�t spoil major things, just vague stuff here] Will the player have a companion similar to Overture�s Tom �Red� Redwood throughout this game? Will there be a major antagonist?
Question 2: The writing in Penumbra Overture from level to level seems to indicate that you are playing a memory in Philip�s mind; does this continue in Black Plague, or is everything you experience in the game the �real� thing for Philip?
Question 4: Will we learn more about Tom �Red� Redwood�s past?
Question 5: Players really enjoyed reading old notes from various people in Penumbra Overture; can we expect the same amount of notes, or an even more detailed past of the complex?
Question 6: Will the game lean towards more unpredictable level layouts, or will it use the same style of levels as Overture?
Question 7: Will we see �unnatural� things, such as animals that don�t exist (The Roach from tech demo, as an example)
Question 8: When your lead artist had to leave, did this effect Penumbra�s quality, or set it back?
Lastly, here are the questions about your plans after Penumbra Black Plague is finished.
Question 1: What do you devs wish to do after Black Plague is finished, besides spending time with us on the forum?
Question 2: Will Frictional Games stay as a team, or will it�s members break apart and join different companies?
Question 3: If you do stay as a team, what game styles (action, adventure, horror) do you guys want to dive into?