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Imbalanced win/lose rating system
I have this nasty habit of kicking the living crap out of people on Dota. With that in mind, my games usually never last long enough to count on dotarank. Or if for some reason the game drags on, my team has deserted me and I lose. Is there anyway that dotarank can be designed to measure how you actually play in a game (kill/death ratio) and not just by who won and how long the game lasted?
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Re: Imbalanced win/lose rating system
imo this is not possible to implement
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