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  1. #1
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Juniper Crescent

    Hello again, Steve!
    I think anyone here would like to know whats happening now with the "Juniper Crescent" game? Is it again in production?

  2. #2
    Rank: Rookie
    • Join Date: Nov 2006
    • Posts: 18

    Default Re: Juniper Crescent

    Argh, you beat me to it.

  3. #3
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Hello.

    It's not in production, yet. Sorry.

    However, I have been exploring ways of trying to make the game in a less resource intensive way. Part of that has been modelling Scout in 3D to use as a way of creating the 2D sprites. The render is looking good, but the model and animation is well short of the mark at the moment, so it's some way to go. I may need to call on an expert at some point.
    Steve<br />www.juniper-games.com

  4. #4
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Quote Originally Posted by DasJan
    Argh, you beat me to it.
    You should have been here on time.
    Steve<br />www.juniper-games.com

  5. #5
    Rank: Rookie
    • Join Date: Nov 2006
    • Posts: 14

    Default Re: Juniper Crescent

    Oh nooo!!! I'm so sad.
    www.adventuregames.hu

  6. #6
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Juniper Crescent

    Oh, I was full of hopes... :'(

    So are you working on anything new now (except So Blonde)?

  7. #7
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    One thing I did consider doing was to make the game full 3D, but I think that would take something away from the rich, hand-drawn style I really want to go for.
    Steve<br />www.juniper-games.com

  8. #8
    Rank: Rookie
    • Join Date: Nov 2006
    • Posts: 14

    Default Re: Juniper Crescent

    Great to hear! I love funny hand-drawn style!
    www.adventuregames.hu

  9. #9
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Quote Originally Posted by Alex ASP
    Oh, I was full of hopes... :'(

    So are you working on anything new now (except So Blonde)?
    Sorry, our posts crossed.

    So Blonde is finished as far as my work on it goes, but I am working on another project at the moment. Writing dialogue is my current task on that project. Then in January I'm doing some work on another project that will take me at least a couple of months.

    Both games are adventures, by the way.

    Quote Originally Posted by Rowie
    Great to hear! I love funny hand-drawn style!
    Good, that's at least one of you, then.
    Steve<br />www.juniper-games.com

  10. #10
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Juniper Crescent

    So the question. You would prefer to make JC in 3D but making SB in 2.5D but think 2D is better? :-)

  11. #11
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    I've also got a few other ideas in various stages of development.

    Maybe I'll post a teaser later....
    Steve<br />www.juniper-games.com

  12. #12
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Quote Originally Posted by Alex ASP
    So the question. You would prefer to make JC in 3D but making SB in 2.5D but think 2D is better? :-)
    Let me clarify, I thought of doing JC in 3D as a way of reducing costs, possibly, but when I thought about it further I realised that it could only ever be 2D.

    Games should always be developed in a style that suits them best.
    Steve<br />www.juniper-games.com

  13. #13
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Juniper Crescent

    Both games are adventures, by the way.
    Humorous ones? (I'm afaraid you won't tell more, would you?)

  14. #14
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    I certainly can't go into details, but they both have at least some humour in them.
    Steve<br />www.juniper-games.com

  15. #15
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Juniper Crescent

    Are they at least fun to work at? :-)

    (We'll see two more interesting games, wow!)

  16. #16
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Lots of fun. Hard work, but fun.
    Steve<br />www.juniper-games.com

  17. #17
    Rank: Rookie
    • Join Date: Jan 2007
    • Posts: 16

    Default Re: Juniper Crescent


    Please Steve .... 2D. Take your time, sit down, take a deep breath and ............... 2D.

  18. #18
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Juniper Crescent

    As for hard work, you were working for "The Witcher" game? Did you liked it? (Its heavy on text).

  19. #19
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Quote Originally Posted by Gelert

    Please Steve .... 2D. Take your time, sit down, take a deep breath and ............... 2D.
    My breath is so deep, now, I've got to let it out soon.

    Steve<br />www.juniper-games.com

  20. #20
    Rank: Regular
    • Join Date: Apr 2005
    • Posts: 98

    Default Re: Juniper Crescent

    Quote Originally Posted by Alex ASP
    As for hard work, you were working for "The Witcher" game? Did you liked it? (Its heavy on text).
    I was involved as script editor, which was a lot of hard work because, as you say, it's very heavy on the text and dialogue. I would like to have been more involved, but it clashed with my work on So Blonde earlier in the project.
    Steve<br />www.juniper-games.com

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