Black Arachnia- The BroodMother:
Once a Queen of the Nerubians, she struck fear into the hearts of those she ruled. However, she made the fatal mistake of falling in love :wub: with the renegade assassin Anub'Arak :ninja: , and was banished from her own kingdom. Now she accompanies her true love in the battle of the Ancients, bearing his offspring as a symbol of her undying love. An expert in weaving webs of deception, she has the power of incapacitating those who dare attack her, and sowing in them the seeds of her offspring which then tear out of the corpse of the unfortunate victim. Her lust for battle helps her grow stronger and sustain herself, leading many to believe that her hunger for flesh, is insatiable.
Pros
Fast & Invisible in Web
Slow/Miss skill
Many life regenerations (web/life steal)
Great solo pusher
Infinite Scouts
Own Roshan
Former international show tunes star
Enjoys a snack after sex
Cons
You are the snack (chuckle)
Low hp
Melee
Large and easy target for stuns
No instant escape
Skills:
Spawn Spiderlings (w hot key)
The Broodmother injects her young into a target, creating immense pain. If the target is killed by the injection, spiderlings will be born. Spiderlings have 10% slow (stacked on your bite), a small poison effect, & make spiderites. Spiderites do nothing special. In this guide, they are referred to together as spiders. LAST HITS FROM SPIDERS GIVE YOU GOLD.
Level 1 - 75 damage, 1 spiderling.
Level 2 - 150 damage, 2 spiderlings.
Level 3 - 225 damage, 3 spiderlings.
Level 4 - 300 damage, 4 spiderlings.
Cooldown: 10 seconds.
Level 1: 75 mana, 10 sec cooldown.
Level 2: 90 mana, 10 sec cooldown.
Level 3: 105 mana, 10 sec cooldown.
Level 4: 120 mana, 10 sec cooldown.
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Spin Web
Spins a web which grants the Broodmother invisibility in an area, 2hp regeneration per level, truesight, as well as 20% speed increase.
Level 1 - 2 allowed webs.
Level 2 - 4 allowed webs.
Level 3 - 6 allowed webs.
Level 4 - 8 allowed webs.
Cooldown: 90/75/60/45 seconds.
Level 1: 140 mana, 90 sec cooldown.
Level 2: 140 mana, 75 sec cooldown.
Level 3: 140 mana, 60 sec cooldown.
Level 4: 140 mana, 45 sec cooldown.
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Incapacitating Bite
Gives the Broodmother venoms which will greatly reduce the target's ability to function, and deals extra damage. Must bite to activate.
Level 1 - Gives a 10% miss, slows 10%, and adds 2 damage.
Level 2 - Gives a 15% miss, slows 20%, and adds 4 damage.
Level 3 - Gives a 20% miss, slows 30%, and adds 6 damage.
Level 4 - Gives a 25% miss, slows 40%, and adds 8 damage.
Orb effect
Passive
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Insatiable Hunger
The Broodmother develops a violent thirst for vital fluids. This lust greatly increases her attack damage and gives her a vampiric attack. Long cast time
Lasts 20 seconds.
Level 1 - 60 bonus damage, 40% life steal.
Level 2 - 75 bonus damage, 50% life steal.
Level 3 - 90 bonus damage, 60% life steal.
Cooldown: 60 seconds.
Level 1: 100 mana, 60 sec cooldown.
Level 2: 100 mana, 60 sec cooldown.
Level 3: 100 mana, 60 sec cooldown.
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Skill build:
Web
Spawn
Web (if 1v1 consider Bite)
Spawn
Spawn
level 6 Web (if 1v1 go Hunger)
Spawn
Hunger
Bite
Bite
Level 11 Hunger
Bite
Bite
Web
Stats
Level 16 Hunger
Stats...
FAQ:
Why should you EVER delay your hunger? Hunger is best when combined with Bite, Boots, or disabling ally. Since we are doing none of the above, Hunger is less useful (except for life regeneration when tanking tower damage or harassing 1v1).
Why spawn? Spawned spiders give us tons of gold from last hits. Also, we can remain hidden while harassing with spiders. Lastly, spawn hero damage makes a great nuking combo from a long range, making our low HP not a problem.
Item Build (6.49b):
Items Build:
Sobe Mask
Ring of Protection
-> Ring of Bacillus (sold as needed)
Relic
-> Radiance
Boots
-> Strength Treads
(Core Build, Costs: $7.5k)
FAQ:
NO BOOTS until after Radiance!?! Boots are not really needed because of web. Just stay near a web and let your spiders do the risky missions. Jungle if you fear a trap in your lane.
Finishing touches:
1) Vitality Booster, Butterfly, -> Heart, Buriza ($19k)
All purpose
- Add in Aegis, Blade mail, Vlads, basher, hood, or BKB when appropriate.
2) Butterfly, Basher, & 2nd Basher ($13k)
Multiple DPS heroes or a stacked hero (Clinkz, Stealth Assassin, Razor…)
3) Butterfly, Vlads, & Buriza ($15k)
Multiple tank heroes (Bristle Back, Axe, Tide…)
4) Hood, Vitality Booster, 2nd Vitality Booster, -> Heart, -> 2nd Heart ($13k)
Multiple magical heroes (Crystal, Lion, Zues….)
5) Vitality booster, 2nd Vitality Booster, Blades mail, 2nd Blades mail, -> Heart, -> 2nd Heart ($15k)
Multiple bashing heroes (Bara, Void, Troll…..)
<\/><><\/> Early Game
Try to solo a side lane. Top for Scourge, bottom Sentinel are preferred (area of effect spell casters do not go these lanes generally and easy access to jungle). Live in the jungle if have 2 solid solos on your team aside yourself. Watch replay on the 3 B’s of the jungle for more info.
Web placement: In short, make two webs in the lane and one over your own tower as soon as the cool down is ready. Your first web will be in the lane, near where the creeps clash (toward the enemy’s base). Your next two webs will be on the ramp to the river (with just enough in the lane to see the creeps walk by) and over your own tower.
At level 5, start using spawn. Use spiders for creep last hit gold, hero killing, & tower pushing. To kill a hero, save manna then make two spawns of spiders. Last hit creeps or send them to attack the enemy while he is far from his tower, keep manna for one spawn shot in reserve. Once the creeps arrive at the tower, send spiders to attack him from the front while you run past the enemy (out of tower range). Block and sow your spawn to Finish Him!
If they are auto-attacking/pushing your tower, wait until level 5, then spawn spiders and pull them behind your tower and into the woods. As new creeps arrive, make a second spawn in the clashing and wait five to ten seconds. Finally, pull your spiders from the woods to attack enemy from behind (creating a ‘creep block’ effect) and assault enemy.
If you take the 1st tower down, proceed to the next or jungle. Try to always last hit the towers (Hunger helps)
At level 5 and above, you can start to interrupt the creeps. The method is to attack the ranged unit from the new creep wave while in transit, spawn spiders, then flee or proceed attacking. This practice allows you to keep the battlefront near your webs. If attacking towers without creep support is allowed, then do so (all towers before any barracks). If creeps are required to attack towers/barracks, then just let your spiders sit/jungle/scout/pull creeps. This technique can slow their pushes as they receive no creep reinforcements and are forced to retreat. Useful against AOE casters, as it can create two battlefronts: one near your web and the second where the creeps are clashing.
<\/><><\/> Mid Game
Mid game is not great for you as magic damage/stuns/disables increase quickly. But Radiance solves these problems easily (obtained around 22 minutes, level 13). Hit points should be too low at this point to safeguard a gem, so keep track of enemies carrying wards. Try to just avoid wards unless they have stunners, then get a gem and clear them out.
If you can take a tower/racks, then bring allies, otherwise solo may be best for experience gain and gold. This will typically trap 2 enemies in the base waiting to AOE your spiders while you farm. Remember to Rosh while they are trapped in the base. Constantly send spiders out as scouts, as they are no longer needed to last hit for you.
Stay hidden as long as possible. You are useless dead. Use spawns shots to attack from a range. A web over your own towers will effectively stop every push, so protect towers. The main thing to remember is to play it safe. You should be one of the highest leveled, thus a huge target with a long revive time. Treads give 456 ms while under web effect. Once out of range of a ward, invisibility protects you.
Web placement: Web at the bottom of the each of the enemy’s ramps and over each rack (6 webs total). Web Rosh area. Maybe web runes. If you need to control multiple lanes, use spiders.
<\/><><\/> Late game
Once you complete some additional items & have aegis, they are in terrible shape. Brood is a mix of early game & late game, with not much in the middle. Radiance is what gets you past mid game and allows to farm to have a great late game.
An understanding of siege techniques & hero abilities is a must for a brood player. Try to split up your opponents if they are magical or DPS heroes, but try to group battle teams of bashers or tanks. If you want the enemy to group battle, then simply push mid will all allies. But if you want the enemy to split up, then generally I solo a side lane while the rest push the other side. Coordinate the pushes to reach the base as simultaneously as possible. This might require you to retreat while your allies push to catch up, or that you recklessly run ahead of the creep wave to catch up to your allies. Remember the main objective is to siege.
Typically after a couple of minutes of this, cool downs on magic spells become mismatched (no triple nuke worries) or creeps have hurt some DPS heroes, requiring a trip to the fountain. This is your sign to attack. If they are very cautious, then you should run back and forth between mid and your side lane, sending spiders at the tower. This creates a cat and mouse game and hopefully your 10 second cool down on spawn is shorter than their AOE spell, allowing you to wear down the towers.
Worst enemies:
Earth shaker (his ultimate damage increases per unit near him)
- All his spells do well against you
Razor (he is the ONLY one you can not push early against b/c of his ultimate)
- Request a gank and get bite early.
Saldar (his ultimate reveals you and basically doubles all damage received for a long time)
- Just run when this happens
Anub’arak (manna burn sucks)
- Do not store up manna against him. Do not try to last hit a creep with 100+ manna.
Blood seeker, Night stalker, Bounty Hunter, & Clinks (not too annoying, but if they have a gem they can follow you, revealing you to more powerful enemies)
AOE casters, stunners, and nukes area all annoying early & mid game.
Best allies:
Juggernaut (after you radiate the creeps, his ultimate does a ton of damage)
Puck (holds them in place through ultimate and can silence)
Blood seeker (can finish them all off)
Treant (reveal wards & nice ultimate)
Zeus (finish them off, ministun)
Furion (map control)
Razor (insane damage)
All nukes, stuns, or high damage allies.
By kybarnet, special thanks to eternal_razor for the skill build, freakonut (######) for the item build, and Mountainwolf for jungling techniques.