Stamina (often abbreviated STA) has the following effects:
�Stamina provides 1 health per stamina for the first 20 points of stamina, and 14 health per point of stamina thereafter.
�Stamina also increases the health of a player's pet for classes with pets, although not from the player's base stamina (the stamina the player has without any armor or talent bonuses). They gain between 3 and 11 health per point of stamina, depending on the pet's type and the master's talents (see the hunter pet, minion and Risen Ghoul articles for details). There are other non-standard adjustments that can be made for stamina:
-Death knights -- [Blood Presence] provides an 8% bonus to stamina. The Blood talent tree specialization [Veteran of the Third War] provides 9% stamina. The death knight-only runes Rune of the Stoneskin Gargoyle and Rune of the Nerubian Carapace provide a 2% and 1% bonus to stamina, respectively.
-Druids � talent [Heart of the Wild] (Restoration, tier 1) provides a +2%/4%/6% bonus to stamina.
-[Bear Form] provides +10%.
-Hunters � talent [Hunter vs. Wild] (Survival, tier 1) provides a +4%/7%/10% bonus to stamina.
-Paladins receive 15% stamina from [Touched by the Light] when choosing the Protection talent specialization.
-[Blessing of Kings] gives a 5% increase to all base stats (with the exception of spirit), including stamina.
-Priests
-60 minute buff [Power Word: Fortitude] provides 584 stamina at level 85.
-Shamans � talent [Toughness] (Enhancement, tier 2) provides a +3%/7%/10% bonus to stamina.
-Warlocks � talent [Demonic Embrace] (Demonology, tier 1) provides a +4%/7%/10% bonus to stamina.
-Warriors receive 15% stamina from [Sentinel] by choosing Protection specialization.
�Stamina is one of the key attributes of tanks (dodge, parry, and block also being very important). It is useful to every class in PvP. Non-tank PvE characters should not actively seek out stamina, but some of it is found on nearly any piece of gear.