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  1. #1
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 36

    Default JACINTO JONES: IMAGES (screenshoots, concept arts...)

    First Screenshoots:









    Any Concepts:








  2. #2
    Rank: Wanderer
    • Join Date: Nov 2007
    • Posts: 39

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    The images looks great!

    How many graphic artist do you have?

    What tecnologies are you using?

    3ds max, or other programs?

    How many polys have the models, and what size have the textures?

  3. #3
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 36

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Thanks.
    We have 4 artists graphics, among modelers and cartoonists, however most of the work 3d makes Vincent Hurtado (vicentertainment).
    We use 3d studio, photoshop ...
    Textures, mostly 256x256 and 560x560.
    As for polygons use 5000 for Jacinto, and about 400 or 4500 in the other characters.

  4. #4

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Yes, thanks Asensio.
    I do much of the work 3d, it is true, but we have a great team that allows me to do easier.
    With them for my work is very simple.

  5. #5
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    heh, I recognize some of these screenshots... You were seeking for a programmer, right? Have you found him?

  6. #6
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 36

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Yes, thank God we found a good programmer. Finally everything will be in 3D real.
    Although we can not say his name, but I can say that is a big Spanish company devoted to the world of video game. Jacinto Jones used his professional engine.

  7. #7
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    There're not so much professional adventure Spanish companies as far as I can remeber. :-) All of them have done nice jobs. So congratulations!

  8. #8
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 36

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Really, this company has not programmed any graphic adventure classic. But if they have about 10 games on the market.
    In other features.

  9. #9
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Well, at least you'll have a good support. :-) And they'll have their first adventure. Maybe they will like it (I mean, making adventures).

  10. #10
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 36

    Default Re: JACINTO JONES: IMAGES (screenshoots, concept arts...)

    Of course, this is a symbiosis. We need to have the backing of a strong group to carry the project forward. And we count on its powerful engine.
    And they brought a lot of time trying to schedule a graphic adventure, as they never have done before. They liked the idea a lot of Jacinto, his graphic style and his Story, so we decided to join forces, to take something of a high quality.

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