Hi all, Welcome to our area of Adventure Developers Online Conference 2007!
We open our doors at the time of �Pastis�, a kind of local tradition� (not in the studio of course it�s an alcoholic aperitif�).
I�m Nicolas Delaye the author of eXperience112, game designer, project manager, artistic director, and most of the time lead of the vacuum cleaner in our French studio (in south of France, near Aix en Provence).
Some guys of the team will join us soon, like S�bastien Chemin the lead programmer, J�r�me Suray the lead UI programmer and Christophe Devaux the Cinematic�s guy. We will try to answer all your questions.
Please excuse my poor English and it will be great to write French for those they wishes.

I brought the official overview of the game;

Synopsis

In a dilapidated tanker, grounded on a Pacific island, time seems to have stood still for the past thirty years.
Apart from a few hard-to-identify animals, there isn�t a soul around. Or at least so it would appear� This makes the presence of Professor Lea Nichols, a woman in her thirties who could be beautiful if the strain of her situation wasn�t so etched on her features, all the more troubling� She needs your help to escape from her floating prison. From behind your surveillance screens and using your control tools, you will act as her eyes and her ears as you help her to find a way to leave this sinister vessel. After a switchback adventure of twists and counter-twists, you won�t see things the same way again.

Gameplay

The player doesn�t control a character on the screen. Situated in a control and surveillance room, he discovers his environment and takes control of it through surveillance cameras. Hence, he has several points of view at the same time.
The characters talk to the player through the cameras. The player can move the cameras as he wants (rotation, zoom) and even uses advanced functions (infrared vision, heat detection etc�). The interaction with Lea Nichols, the hero, is both strong and direct: she talks directly to the player (not to his avatar) and most of all she depends on the player to survive. Being in an environment she doesn�t have any control on, Lea Nichols needs the player to trigger the opening of doors, to take control of radio-controlled vehicles etc� The player, who has lost his memories, could have the feeling of total power. However, two questions make it quite different:
1/ Who is he to have such a power?
2/ What are his links with Lea Nichols

We're here to answer your questions for two hours, I hope you�ll enjoy.

En Fran�ais ;

Bonjour toutes et tous et bienvenue chez Lexis Num�rique. Nous vous ouvrons les portes de notre studio d�Aix en Provence � l�heure du pastis... (sorte de coutume locale tr�s pris�e dans le coin� Pas dans le studio bien sur�).
Je suis Nicolas Delaye l�auteur, le DA, le chef de projet et le game designer de eXperience112. Viendront nous rejoindre dans peu de temps quelques membres de l��quipe, S�bastien Chemin le lead d�v. Et cr�ateur du moteur, J�r�me Suray le responsable de la programmation de l�interface (entre autre) et Christophe Devaux le Monsieur des cin�matiques (il bosse dur l��).

Pour rappel la pr�sentation du jeu eXperience112 ;

Le joueur n�incarne pas de personnage pr�sent � l��cran. Plac� dans une salle de contr�le, il prend connaissance de son environnement et interagit avec lui � travers des cam�ras de surveillance, il a ainsi simultan�ment plusieurs points de vue.
Les personnages interpellent le joueur � travers les cam�ras qu�il pourra orienter � sa guise (rotation, zoom �) et qu�il pourra utiliser de fa�on tr�s pouss�e (vision infrarouge, d�tection de chaleur, etc �).
L�interaction avec l�h�ro�ne est � la fois forte et directe : non seulement elle parle au joueur (et non pas � un avatar), mais elle d�pend de lui pour survivre. Plac�e dans un environnement dont elle n�a pas le contr�le, l�h�ro�ne a besoin du joueur pour qu�il d�clenche l�ouverture des portes, pour qu�il d�tourne l�attention d�ennemis, pour qu�il prenne le contr�le d�engins t�l�guidables, etc �
Le joueur, amn�sique, n�a que 2 questions pour mettre en cause son sentiment de toute puissance : 1/ qui est-il pour avoir autant de pouvoir 2/ quels son les liens avec l�h�ro�ne.

Mon anglais n�est pas des plus limpide donc n�h�sitez pas � m��crire en fran�ais