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Thread: Puzzles

  1. #1
    Rank: Wanderer
    • Join Date: Nov 2005
    • Posts: 27

    Default Puzzles

    Hello,

    I'm really looking forward to your project. Can you tell us something about what kind of puzzles we will encounter.

    Dialogue-based puzzles (which nobody seems to make anymore), inventory puzzles, action?

  2. #2

    Default Re: Puzzles

    We want to make a "classical" adventure game when it comes to puzzles. This means you can expect lots of combination puzzles like take object A, use it with object B and so on. This also means we're not going to have action parts, time dependant puzzles or locations where the player can die.
    Dialog puzzles is a difficult topic which we could make a lengthy discussion about. You will of course need the dialogs and the hints they provide to get forward. But until now we don't have dialogs where you can make a "wrong" answer.

  3. #3
    Rank: Devotee
    • Join Date: Apr 2005
    • Posts: 291

    Default Re: Puzzles

    How strong is your dialog system? Will there be such thing as choosing one answer will lead to disappearance of other answers? I.E. how many different dialog endings will be in one dialogue? How many dialogue lines is approximately in the game?

  4. #4

    Default Re: Puzzles

    We tried to keep the dialog system simple. Usually you have a bunch of topics which will disappear after you have talked about them. Sometimes these topics may also bring you new topics to speak about.

    And some topics will not be available until you make a certain discovery in the game.

    Very important information will be added to the ingame diary.

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