Jin'zakk
The Batrider
:23 (+2.0)
:15 (+1.5)
:24 (+2.5)
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Sticky Napalm
Targets an area and drenches it in very sticky oil. Amplifies any fire damage and slows the movement speed
and turn rate of units in that area. Extra casts of this on the same targets stack up to 10 times.
Flame Break
Hurls a highly explosive cocktail of dangerous chemicals at the target position. Upon impacting with an
enemy the missile explodes, dealing damage and knocking all nearby foes away from the impact. Any unit
who has been Napalmed will take additional damage from the
Firefly
Flies high leaving a burning trail behind. Enemies who dare follow will get burned by the fiery napalm. Nothing
can take the skies from him. Lasts 15 seconds.
Flaming Lasse
Snags a target with a constricting lasso, allowing the Batrider to drag them behind him as he moves. Does
not drag units onto impassable terrain. Teleporting or blinking will break the lasso.
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i wil add cds and effects later.
But why i post this is : i havent seen a good bat by now but competive sites and ppl like him
his skills and basedmg seem very nice in theory but i was always scared to try him seriously
So he seems like a ganker and semi carry to me but what items make him crazy and what is he able to counter?
I would get 2 bracers and a force staff mb pb? Seen ppl say dagger first is teh shice
Is it better to napalm/firefly or skill flame break with firefly?
Drag clashes to cliffs and pick out single heros?
Any good allies to lane with?
Is he one of the rare nominees for a dagon?
and i havent found any nice replay of a bat 8(
offtopic: since mymym.com was gone (and now soon back?!wtf) i couldnt find any meepo replays from RiTTer playing him -
can anyone help me here?