Hey,
First, I loved Runaway 1, and i'm anxiously awating to play the English version of Runaway 2, once it's released. Great work !
The game i'm making is inspired by your on some levels.
This is a similar question i've been asking adventure game developers all around in this conference.
What game engine and technologies did you use to make Runaway 1 and 2 ?
Runaway 1 is full of pre rendered cell shaded cutscenes, but the game itself is hand drawn and the characters are 2d sprites as far as i know. What's in store for Runaway 2 ? Are you going to use realtime cel shading ?
Thanks !
Oded