View Poll Results: First Impression on 6.61

Voters
16. You may not vote on this poll
  • Great changes

    1 6.25%
  • Good changes, though more are needed

    12 75.00%
  • Nothing changed

    1 6.25%
  • The rebalances are so bad

    2 12.50%
  • Worst Ever

    0 0%
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Thread: v6.61 is out

  1. #1
    Rank: Board General
    • Join Date: Oct 2008
    • Posts: 1,565

    Default v6.61 is out

    So what you think about it?
    [20:09] gankwithDAME-.-: Cute beautiful man searching for sexy BUSTY girl with fat ass and beautiful eye!no kid no fan pm me!cam on cam!!REALY
    [20:09] gankwithDAME-.-: pm if anyone want
    [20:09] ED`Unkind: go under rainbow and write poems
    [20:10] gankwithDAME-.-: noo
    [20:10] gankwithDAME-.-: wanna by my crystal maiden?
    Quote Originally Posted by Dako View Post
    7. Do you consider yourself well-mannered?
    No, as any professional player
    Quote Originally Posted by -Ancient-
    I speak fluent English and little Franch.

  2. #2
    Rank: RGC Leader
    • Join Date: May 2007
    • Posts: 1,869

    Default Re: v6.61 is out

    Ask the bot, I haven't seen it yet =X
    "I am just another lost soul, locked inside a box, looking for a key."

    Please do not write me visitor messages or private messages on the forums, I do not have the time to check the at this point in time. I will reply on RGC if I have time, but sometime I am online but not present.

    You can always use our Support Room: /j support

  3. #3
    Rank: Elite Poster
    • Join Date: Aug 2007
    • Posts: 752

    Default Re: v6.61 is out

    6.61 Changelog:
    ===============

    ###############
    ## Heroes & Items ##
    ###############

    * Batrider: Lowered Strength gain from 2.5 to 2.0
    * Bloodskeer: Bloodbath no longer regenerates from images
    * Bone Fletcher: Improved Searing Arrows damage from 10/20/30/40 to 20/30/40/50
    * Bone Fletcher: Rebalanced Strafe from 20/40/60/80 IAS with 30 seconds cooldown to 50/60/70/80 IAS with 60/50/40/30 seconds cooldown
    * Centaur: Reduced Double Edge cooldown (25->12 seconds)
    * Faceless Void: Improved base Strength (17->23)
    * Furion: Lowered Sprout cooldown from 11 seconds to 11/10/9/8 seconds and manacost from 115/140/165/205 to 100/120/140/160
    * Magnataur: Reverse Polarity now pulls units slightly infront of you instead of all around you
    * Medusa: Lowered Stone Gaze cooldown (70->35 seconds)
    * Medusa: Minor improvements to Mystic Snake speed , cast range and cooldown
    * Medusa: Improved Mystic Snake's damage from 60/100/140/180 to 80/120/160/200
    * Meepo: Rescaled Geostrike from 4/8/12/16 to 5/10/15/20 damage per second
    * Nerubian Weaver: Reworked Watchers [details below]
    * Nerubian Weaver: Lowered Shukuchi cooldown from 13/11/9/7 to 12/10/8/6 seconds
    * Night Stalker: Improved Intelligence growth from 1.25 to 1.6
    * Ogre Magi: Reduced Multicast from 30%2x/45%2x+22.5%3x/60%2x+30%3x+15%4x ->25%2x/40%2x+20%3x/50%2x+25%3x+12.5%4x
    * Pandaren Brewmaster: Increased Drunken Brawler critical from 1.8x to 2.0x
    * Razor: Lowered Intelligence gain from 2.2 to 1.8
    * Rooftrellen: Casting Nature's Guise on an allied unit (or other spells) will no longer take you out if you have it on you
    * Silencer: Transferred Glaive of Wisdom's secondary effect of +1/-1 Intelligence from hero kills to Last Word. If an enemy hero dies under the Last Word effect, that hero will lose 1 intelligence and you will gain 1 intelligence.
    * Silencer: Increased Last Word AoE from 700 to 900
    * Rebalanced Curse of the Silent from 10/20/30/40 HP and 5/10/15/20 mana per second for 10 seconds to 50 HP and 25 mana for 2/4/6/8 seconds.
    * Sniper: Increased Take Aim range from 55/110/165/220 to 65/130/195/260
    * Spectre: Decreased Spectral Dagger cooldown from 25 to 16 seconds
    * Tauren Chieftain: Lowered base damage by 10
    * Tauren Chieftain: Lowered Strength gain from 2.7 to 2.3
    * Tauren Chieftain: Decreased Natural Order percentages to 20/40/60/80%
    * Vengeful Spirit: Improved base Agility (22->27)
    * Viper: Nethertoxin now only works on enemy units
    * Witch Doctor: Increased base Intelligence from 19 to 24 (base damage adjust to remain the same though)
    * Aghanim's Scepter (Queen of Pain): Restored original cooldown improvement
    * Aghanim's Scepter (Shadow Shaman): Undid part of the nerf on Mass Serpent Wards. It now gives +3 (up 1 from 6.60, down 1 from 6.59d)
    * Buriza-Do Kyanon: Improved the critical value from 2.2x to 2.4x
    * Helm of Dominator: Converted creeps now gain the Resistant Skin ability, making spells duration on them the same as heroes or Spirit Bear.
    * Quelling Blade: Minor reduction to bonus damage (36->32)


    ########
    ## Bugs ##
    ########

    * Fixed natural regeneration on rax
    * Fixed an area where you could get stuck using TP scroll on the minimap.
    * Fixed -ns mode
    * Fixed a chance for duplicate heroes in -CD

    * Batrider: Fixed Radiance from triggering Sticky Napalm
    * Medusa: Fixed Splitshot triggering Essense Aura
    * Razor: Fixed an error in the damage calculation method for Plasma Field that caused it to be slightly off sometimes
    * Rooftrellen: Slightly increased Eyes in the Forest cast range (+25) to fix some order issue bugs
    * Rooftrellen: Fixed Living Armor not regenerating structures properly
    * Tauren Chieftan: Fixed bug with Natural Order sometimes instantly killing Forged Spirit summoned units

    * Aghanim's: Fixed minor incorrect sell value on some versions of the item
    * Khadgar's Pipe of Insight: No longer places the buff on units that already have it
    * Bottle: Usage no longer removes Curse of the Silent.
    * Linken Sphere: Fixed to properly block Mana Void and Nasal Goo
    * Poor Man's Shield: Fixed bug with -swap
    * Quelling Blade: Fixed bug with -swap
    * Quelling Blade: Fixed triggering Curse of the Silent
    * Rune: Fixed Regeneration sometimes not being removed when you are full if you use bottle at the same time
    * Rune: Fixed Double Damage visual effect to properly show when the user is using low graphics mode

    ####################
    ## Gameplay & Cosmetics ##
    ####################

    * Removed the int/agi/str distribution in -CD. It is now like RD in its hero distribution.
    * Bottle: Now autorefills at fountain if it isn't fully used (2975)
    * Reduced FPS drops when using Shiva's Guard and Plasma Field with some custom import files (PGRu-Unexpect3D)
    * Sound Effects: Removed the "Allied hero has fallen" (heavily requested for removal due to annoyances)

    * Invoker: Added a new Icon for Sun Strike (5312)
    * Juggernaut: You no longer lose control while using Omnislash. You can use items like Dagger while Omnislashing (4938)
    * Slardar: Added a new icon for his Bash (3587)
    * Tidehunter: Added a new Anchor Smash visual effect (4393)
    * Gem of Truesight: Changed hotkey from T to I to help against some common misbuys
    * Increased the transparency a little more for the Circle Of Powers that aren't yours.
    * Fixed -SP moving your camera away from taverns
    * Fixed various minor inconcistences between sentinel and scourge units/buildings
    * Fixed some very minor inconsistencies with acquire ranges on some heroes
    * Observer Board colors now alternate between white and grey to make it a little more readable


    Old Watcher's:
    ==============
    Cooldown: 30/20/10/5 seconds
    Movement Speed: 522
    HP: 1
    Bounty: 10-13
    Vision: 1400/1400
    Invisible

    Urna Swarm:
    ============
    Summons scarabs from corpses. The Scarab can burrow and become invisible.
    While it is unburrowed, it is visible to the enemy and has an Infestation
    ability. Has collision when unburrowed.
    Magic Immune.

    Cooldown: 14/11/8/5
    Movement Speed: 450
    HP: 200
    Armor: 6
    Bounty: 26-38
    Burrowed Vision: 400/400
    Normal Vision: 1400/1400

    Infestation: Can suicide to Silence enemy units 275 aoe around it for 3 seconds and deal 20 damage per second (non-stacking).




    love that bottle change



  4. #4
    Rank: Wanderer
    • Join Date: Jan 2008
    • Posts: 42

    Default Re: v6.61 is out

    weaver seems to be a really nice hero to play now. also love the tc changes.
    i'm just a bit surprised undying didnt get nerfed again!

  5. #5
    Rank: Wanderer
    • Join Date: May 2009
    • Posts: 34

    Default Re: v6.61 is out

    I like the fact that you don't loose control of omniknight while using omnislash. Now that you can use blink dagger while ulti is active is really good imo.
    Sometimes even to live is an act of courage<br /><br /><br />

  6. #6
    Rank: Wanderer
    • Join Date: Jan 2008
    • Posts: 42

    Default Re: v6.61 is out

    don't see the point in blinking with omni while his ulti :P or do you mean jugger?

  7. #7
    Rank: Disciple
    • Join Date: Dec 2008
    • Posts: 224

    Default Re: v6.61 is out

    jugger ofc, but if u can use refresher, hex, shiva or whatever u could on omni that would be a nice powerup, any1 tried tp\ing in juggers ulti?

  8. #8
    Rank: Elite Poster
    • Join Date: Aug 2007
    • Posts: 752

    Default Re: v6.61 is out

    love the silencer change, anyone dying in 900 range giving him +1 int just gets imba lategame



  9. #9
    Rank: Wanderer
    • Join Date: May 2009
    • Posts: 34

    Default Re: v6.61 is out

    Quote Originally Posted by gude_laune
    don't see the point in blinking with omni while his ulti :P or do you mean jugger?

    lol ye typo.... jugger I meant... although a omnislahing omniknight would be fun
    Sometimes even to live is an act of courage<br /><br /><br />

  10. #10
    Rank: Squire
    • Join Date: Dec 2007
    • Posts: 116

    Default Re: v6.61 is out

    does really everyone dying in 900 range give silencer +1 int? or only the ones who casted a spell and have last word on them?
    yeah omnislashing omni knight would be fun, fear my mighty hammer and ur slowed while i slash around :-)
    there should be a song "can't touch this" be played, would be fit perfect to omnislashing omniknight

  11. #11
    Rank: Elite Poster
    • Join Date: Aug 2007
    • Posts: 752

    Default Re: v6.61 is out

    everyone in 900 range gets last word buff that silences them if they cast a spell. any enemy hero dying while under the buff gives him +1



  12. #12
    Rank: Disciple
    • Join Date: Dec 2008
    • Posts: 224

    Default Re: v6.61 is out

    thats crazy... spec if its alot of kills&deaths in a game xD end game with like 150/200 int xd

  13. #13
    Rank: Squire
    • Join Date: Dec 2007
    • Posts: 116

    Default Re: v6.61 is out

    wow, like that change really, specially the curse buff,
    maybe he has now more carry potential

  14. #14
    Rank: Councilor
    • Join Date: Jan 2008
    • Posts: 426

    Default Re: v6.61 is out

    I think the Magnus change is nice, didnt play him by now but at least u can focus your enemy better, as when they are all around you.

  15. #15
    Rank: Superior Deity
    • Join Date: May 2009
    • Posts: 1,403

    Default Re: v6.61 is out

    the nice thing is that heroes are not nerfed into oblivion making them useless (see endless spectre/riki nerfs), but most nerfs are slight,i.e. reduced str gain,or scaled sckills (like on tc) and similar.
    i hope all that will lead to more diversity in dota,picking more and more different heroes and thus developing more and more strategies.
    but still, undying and tc will still be permabanned

  16. #16
    Rank: Board General
    • Join Date: Oct 2008
    • Posts: 1,565

    Default Re: v6.61 is out

    6.61b released
    [20:09] gankwithDAME-.-: Cute beautiful man searching for sexy BUSTY girl with fat ass and beautiful eye!no kid no fan pm me!cam on cam!!REALY
    [20:09] gankwithDAME-.-: pm if anyone want
    [20:09] ED`Unkind: go under rainbow and write poems
    [20:10] gankwithDAME-.-: noo
    [20:10] gankwithDAME-.-: wanna by my crystal maiden?
    Quote Originally Posted by Dako View Post
    7. Do you consider yourself well-mannered?
    No, as any professional player
    Quote Originally Posted by -Ancient-
    I speak fluent English and little Franch.

  17. #17
    Rank: Rookie
    • Join Date: Jun 2009
    • Posts: 6

    Default Re: v6.61 is out

    Anyone knows what bugs/exploits have been fixed?

  18. #18
    Rank: Rookie
    • Join Date: Jun 2009
    • Posts: 6

    Default Re: v6.61 is out

    thx sex, but thats the changelog from 6.60 to 6.61

    I'm asking for the changes from 6.61 to 6.61b . Means exploits like that icefrog thing and so on :P

  19. #19
    Rank: Disciple
    • Join Date: Feb 2009
    • Posts: 237

    Default Re: v6.61 is out

    are you talking to me? :XXXXXXXX

    -.-'
    Signature was too large.

  20. #20
    Rank: Wanderer
    • Join Date: Jul 2008
    • Posts: 27

    Default Re: v6.61 is out

    why u changed ur sig so imbalancely?? :-[

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