Hey,
I'm wondering about the business aspects of your company.
How did you start up Pendulo studios and get funded to work on Runaway, facing the hard reality of the "dying" genre of adventure games ?
For me, at first when Runaway only came out Pendolu were these anonymous game developers from south america, but now I admire and respect your success. Speaking of success, how successful commercially was Runaway 1 ?
And last, what tips do you have for new adventure game developer companies at the very start of their business ?
Oded